I joined the Lego DC Super-Villains team mid-project to help the team with general bug fixing and polish in the run up to submission, but I ended up spending the majority of my time on the project backing up the character customiser team. 

Here are a couple examples of miscellaneous, non-customiser related work I did on the project:


  • Legacy cheats ported from previous games and new ones implemented.

  • Analytics implemented.

  • Game feel improvements to interaction mechanics (rumble curves, camera behavior, sfx / vfx triggers).

  • Improved callouts / prompts for interaction mechanics.

  • Force field improvements (putting out fires, vfx tints, offsets, anchors).

The second half of the video below shows some of the character customiser tech I worked on.

If you'd like to discuss my involvement in more detail please feel free to get in touch.