I joined the Lego DC Super-Villains team mid-project to help the team with general bug fixing and polish in the run up to submission, but I ended up spending the majority of my time on the project backing up the character customiser team. 

Here are a couple examples of miscellaneous, non-customiser related work I did on the project:


  • Legacy cheats ported from previous games and new ones implemented.

  • Analytics implemented.

  • Game feel improvements to interaction mechanics (rumble curves, camera behavior, sfx / vfx triggers).

  • Improved callouts / prompts for interaction mechanics.

  • Force field improvements (putting out fires, vfx tints, offsets, anchors).

The second half of the video below shows some of the character customiser tech I worked on.

If you'd like to discuss my involvement in more detail please feel free to get in touch. 

This site was designed with the
website builder. Create your website today.
Start Now