Blind Ninja (GGJ 2017)
Blind Ninja was my Global Game Jam 2017 submission. I was responsible for all the code and the three other team members put together the art and performed art passes on the my level block outs.
I took the opportunity to work with some second year students so I could pass on some tips and trick and teach them how to use source control.They performance amazingly over the weekend despite me making some insane requests, like asking them cutting all assets up into 25cm blocks so I segment their rendering control. In hindsight it would have probably been quicker just to learn how to code a translucency post processing shader.