BADBOIDZ (GGJ 2018)
I worked with a team of tutors and students from the University of Chester to develop BADBOIDS for the transmission themed Global Game Jam 2018. It is a boids based top down platformer where the player ship has to lead ai agents though environmental puzzles.
I coded the physics based boids and character motion.
UoC tutor Lee Beaver coded the environmental mechanics and game flow logic as well as mentoring the students on level design.
Uoc tutor Dr Serban Pop and students: William Sowden, Taylor Collins, and Lewis Waddle; created and set up the environments.