I'm an experienced gameplay programmer currently working for TT Games' cross project gameplay systems team.
I'm currently working on implementing performance critical AI systems that are being used game-wide in Lego Star Wars : The Skywalker Saga.
Prior to this I worked on LEGO® Worlds (quest and Ai focus), and LEGO® DC Villains ( character customiser and game feel improvements).
I'm mega passionate about gameplay systems design, with a extra special love for progression / motion systems.
Prior to getting into games programming I was using my sports science background to design and deliver coaching and communication skills seminars within heavy industry.
If you want to know any more, please feel free to get in touch.
Hobbies and Interests
Strength and Conditioning